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Zombie Army 4: Dead War - Venice Building Modular Kit

For Venice Andrea and I were tasked with re-creating all of the footprint buildings into new modular kits with material swaps and extra modular elements to create variation. we created 3 different types of bricks and plaster and Andrea created a controller for variation in the output of all the set of materials and decals needed for each variation. To break the repetitions we applied the specific decal set from the master graph to the building...each decal had the same shape for all the material variation so that they could easily be swapped in each template(prefab) we generated. The windows and doors frames were all modelled from a single trim material that Andrea created.