For my work on Zombie Army 4: Dead War
Venice was the Vertical Slice for ZA4 & I Had the Honor of Working on the Buildings for said Vertical Slice.
I was Tasked with the Amazing; Andrea Rondena (https://www.artstation.com/sterne) on Re-Working all of the Buildings for Venice.
We Started by Taking the Footprints & Making Multiple Material Sets for the Building Texture Swaps.
In Total there was 12 Buildings with 3 - 4 Material Sets
We also Decided to Take a Modular Approach to maximize the variation and minimize the Repetition.
To do this we looked at Several Venice Buildings on google maps & decided on the shapes & pieces we wanted to use to break up the silhouette.
Once that was done we also put the buildings into a variation of lighting scenarios to see how the Material Response was on the Buildings.