Hi! I’m Henry Kelly, a Lead Environment Artist with over a decade in the game industry, crafting immersive worlds and leading talented art teams across AAA studios like Ubisoft, Gunzilla Games, and nDreams. I’ve specialized in environment art, vegetation, lighting, hard surface, and VFX, while managing and mentoring teams of 18+ artists.
I’m passionate about blending creative vision with technical excellence, ensuring environments not only look stunning but also enhance gameplay and performance. From building vertical slices and defining pipelines to collaborating with industry icons like Neill Blomkamp, I thrive on delivering high-quality, cohesive game worlds.
Currently exploring new opportunities! Open to remote or on-site roles.
as an Ongoing artist at Rebellion, My Responsibilities are to Keep a Keen eye on detail on my levels & assets and always raise the bar by improving my workflow and creating a breathtaking virtual world.
My Responsibility at Gymcraft as a Lead Environment Artist was to Keep my team focussed and enthusiastic about the development of FreeDriver VR, I was in charge of Overseeing the asset pipeline, the lighting, content quality and overhaul of FreeDriver VR