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Henry Kelly
Henry Kelly
Lead Artist
Tenterden, Kent, United Kingdom

Summary

Hi! I’m Henry Kelly, a Lead Environment Artist with over a decade in the game industry, crafting immersive worlds and leading talented art teams across AAA studios like Ubisoft, Gunzilla Games, and nDreams. I’ve specialized in environment art, vegetation, lighting, hard surface, and VFX, while managing and mentoring teams of 18+ artists.

I’m passionate about blending creative vision with technical excellence, ensuring environments not only look stunning but also enhance gameplay and performance. From building vertical slices and defining pipelines to collaborating with industry icons like Neill Blomkamp, I thrive on delivering high-quality, cohesive game worlds.

Currently exploring new opportunities! Open to remote or on-site roles.

Skills

LightingEnvironment DesignEnvironment ModelingGame DesignProp ModelingProp DesignArchitectural DesignGame Development3D ModelingWeapon ModelingWeapon DesignMaterials

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Bitmap2Material
Bitmap2Material
Photoshop
Photoshop
Blender
Blender
Maya
Maya
Mudbox
Mudbox
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
Unity
Unity
Knald
Knald
CrazyBump
CrazyBump
MeshLab
MeshLab
3ds Max
3ds Max
Houdini
Houdini
UNIGINE Engine
UNIGINE Engine

Productions

    • Video Game
      Off the Grid
    • Year
      2024
    • Role
      Lead Biome Artist
    • Company
      Gunzilla
    • Video Game
      Squad
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      Offworld Industries
    • Video Game
      Zombie Army 4: Dead War
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Rebellion Developments
    • Video Game
      Sniper Elite 4 DLC 2 + 3
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Rebellion Developments
    • Video Game
      Strage Brigade
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Rebellion Developments
    • Commercial / Advertisement
      Allegorithmic Newsletter Art Interview 2018
    • Year
      2018
    • Role
      Interviewee Artist
    • Company
      N/A
    • Video Game
      FreeDriver VR
    • Year
      2016
    • Role
      Lead Environment Artist
    • Company
      GymCraft

Experience

  • Lead Biome Artist at Gunzilla Games
    Remote UK, GB
    March 2024 - April 2025

  • Lead Environment Artist at UBISOFT
    Leamington Spa
    April 2022 - March 2024

  • Lead Environment Artist at nDreams
    Farnborough, United Kingdom
    November 2021 - April 2022

  • Lead Environment Artist at Offworld Industries
    British Columbia, Vancouver, Canada
    March 2019 - April 2020

  • Senior Environment Artist at Rebellion
    Oxford, United Kingdom
    March 2017 - March 2019

    as an Ongoing artist at Rebellion, My Responsibilities are to Keep a Keen eye on detail on my levels & assets and always raise the bar by improving my workflow and creating a breathtaking virtual world.

  • Lead Environment Artist at Gymcraft
    Remote, Spain
    February 2016 - January 2017

    My Responsibility at Gymcraft as a Lead Environment Artist was to Keep my team focussed and enthusiastic about the development of FreeDriver VR, I was in charge of Overseeing the asset pipeline, the lighting, content quality and overhaul of FreeDriver VR