Throughout the development of Stork in Off The Grid, I provided support across multiple areas to enhance the biome’s overall quality. My contributions included updating foliage layouts, refining the natural distribution and density to better align with the art direction and improve visual composition.
I also assisted with set dressing, adding additional layers of foliage and environmental detail to enrich specific zones within Stork. Beyond creative work, I was actively involved in bug fixing, addressing visual and technical issues to ensure a polished and cohesive player experience across the area.